Project Overview: During the week, I worked with James and Caleb in a Game Jam, and we used Unity to design and develop a VR game, which chopped and converted objects to get points and change better weapons, therefore, bringing a sense of joy to the elimination
My Role: XR Designer & Developer
Duration: 1 Week
Project Time: March 2022
Score: Points for destroying Objects, the bigger the object, the more points you score. Destroy things faster using more powerful weapons.
I.e. hand can destroy a fruit with one swing but needs ten swings to eliminate a tree. if hands upgrade to hammer > requires only five swings, increasing with tools/objects
Camera: XR Rig, main camera, hands/tools in front
Player: moves in all directions, walk/run, no teleportation, jumping with gravity
Player Experience: Nimble, Agile, Intense
Core Mechanic: Chop & Collect Points
Core Game Loop: within 3 mins, get more points
Art Styles: low poly, light, fun, bright, cartoony
VR Environment Setup: Connecting with Oculus and Unity; Importing hand assets and connecting them to the controller; Importing scene – polygon natural pack.